Tuesday, June 1, 2010

Intermediate in animations

Intermediate

The fundamentals of character animation

The fundamentals of animation. This tutorial shows step by step the process of animating a character jumping from one pillar to another.

Working with Shapekey Drivers

In this Blender 2.5 video tutorial we will be going over creating shape keys, and then talk on how to apply drivers to the shapekeys so that the armature can control the them.

Rigging an eye for Dilation

How to use driven shape-keys to dilate the pupil of an eye. The tutorial also demonstrates how to use custom bone shapes and limiting the transformation of a bone via constraints.

Animating Cracks

Tutorial for animating a crack on a plane. Perfect for earthquakes! Includes powerful insight into using lattices to change the shape of your object.

A Ride through the mines

In this tutorial, we'll be playing around with curves and procedural objects a bit. Starting off with only a handfull of shapes, we will make an animation of a ride through an abandoned mine. The technique used will allow you to make changes to the shape of the path easily and not have to worry about recreating stuff like the motion from scratch.

Vector Blur

Vector Blur is an interesting solution to go beyond the limitations of regular Motion Blur. It relies on the Composite Nodes Editor to perform. But even if the Nodes Editor could look intimidating at first glance, it's in fact very easy to set up. This short tutorial will go through the basics steps for enhancing your renders (both stills and animations) with good looking motion blur.

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